Local
00:00
Date:
Jan 1.2026
Cyprus
UTC +03:00
Mail
scan
01–2

Blog & Cases

scan
02–2

Materials

Button Text
Read article
Case
00
min read
2026-09-12 11:54

+14% GGR across the platform: how ML personalization turns game recommendations into revenue

How MICo Recommendation System helped an iGaming operator increase GGR by 14% without increasing traffic through personalized game recommendations.

ML-powered personalized game recommendations for an iGaming operator — MICo case study

A case study of an operator with ~615K MAU: how to increase the value of an existing audience and drive additional GGR growth through ML personalization and personalized game recommendations, without increasing traffic volume.

Thousands of titles in a catalog do not by themselves guarantee that a player will find a game that matches their interests and gaming intent. A manually curated selection that is the same for everyone may be popular with most players while being completely irrelevant to a particular user.

But when game selection is powered by a machine learning recommendation system, the impact can go far beyond the “Recommended for You” section and affect key business metrics across the entire iGaming platform.

Project starting point: what the operator came with

An operator approached MICo with a specific goal: generate more revenue from its existing audience without increasing traffic.

The platform already had a recommendation section in the game lobby, but its content was generated using predefined rules and did not account for individual player behavior or behavioral signals.

With the operator’s permission, we break down what we changed using an ML-powered game personalization solution and what business impact it delivered.

The problem: what was wrong with the existing recommendations

The operator was expanding its game catalog and acquiring new users, but was looking for a way to generate more value specifically from its existing audience.

Even with a large selection, players did not always find content that matched their interests and playing style. A title that was popular with most users could be completely irrelevant to a particular player.

And manually creating a personalized game selection for every player is impossible.

The goal: increase commercial performance through game lobby personalization and ML recommendations, while increasing the impact of the recommendation section on key business metrics: GGR, retention, deposit activity, and LTV.

Region: CIS
Audience:
~615K MAU
Implementation point:
“Recommended for You” section in the game lobby

What we changed and what we achieved

Solution: a personalized recommendation system instead of a rule-based approach

Instead of the standard rule-based recommendation approach, the operator implemented MICo’s Recommendation System — an ML-powered solution for personalized game recommendations in iGaming.

The system creates an individual game selection for each user based on their behavior, session history, preferences, and other parameters.

For four weeks, we compared ML recommendations with the standard rule-based approach: the control group continued receiving the predefined selection, while the test group received personalized MICo recommendations.

Result: growth in global platform business metrics

After implementing the Recommendation System, not only the recommendation section metrics improved — global metrics across the entire platform increased as well.

How the Recommendation System works

1. Evaluation and analysis

The algorithms analyze the current game catalog and available data to identify signals that can be used to personalize game recommendations.

2. Behavioral signal collection

The system collects dozens of player behavior signals: deposits and withdrawals, bets and games played, clicks, returns to games, playing pace and style, visit frequency, interactions with the recommendation section, and other behavioral patterns.

3. Candidate generation and ranking

Several independent algorithms build a pool of relevant games for each user. The final selection is then ranked with a focus on the operator’s business objectives — GGR growth, deposit activity, and retention.

The key difference from a manual approach is that instead of using one list for all players, the system considers each user’s behavior and interests and dynamically selects more relevant games based on those signals.

The operator’s team does not need to manually create and continuously update separate game selections.

Player personal data is not required to train the models.

Where else can the Recommendation System be used?

The Recommendation System can be used beyond the “Recommended for You” section.

ML-powered content personalization can be applied to search, similar-game sections, selections based on saved titles, and other points across the player journey — anywhere personalized content can influence player engagement and interaction with the platform.

This makes a recommendation system for iGaming not just a standalone UI feature, but part of a broader personalization strategy for the player experience.

What this means for the operator

Personalized recommendations are not simply a cosmetic UI improvement. They can become a tool for revenue growth and for increasing the efficiency of existing traffic.

In this case, growth was achieved without increasing traffic — solely by showing existing players more relevant content.

When players receive recommendations based on their individual behavior instead of a single manually curated list, the operator gets:

  • Higher engagement. More users interact with recommended games.
  • A better player experience. The recommendation section becomes part of the player journey rather than a static default list.
  • Improved business metrics. Personalization becomes an additional lever for GGR growth without increasing acquisition costs.
  • More value from existing traffic. Audience monetization improves without acquiring additional players.

Scaling the impact of ML personalization

The +14% figure represents a percentage of current GGR, not a fixed amount.

The larger the platform’s GGR, the greater the absolute value of the same uplift:

  • At €1M GGR: +14% = an additional €140K.
  • At €10M GGR: +14% = an additional €1.4M.

ML personalization scales with the audience: the team does not need to proportionally increase manual effort to create and update game selections.

This is not a one-time uplift, but an automated personalization mechanism that continues to operate as the audience grows.

Conclusion

The results of this case study are an important signal for iGaming operators. Simply having a recommendation section on a platform does not guarantee growth in key business metrics.

The greatest impact comes when recommendations are genuinely personalized with machine learning and take into account both player interests and behavior and the platform’s business objectives.

For an iGaming operator, this means moving from a single rule-based recommendation approach to a dynamic ML recommendation system that helps extract more value from the existing audience and turn personalization into a measurable business outcome.

‍

Read article
Case
00
min read
2026-07-23 22:53

ML Recommendations vs. Manual Selection: How the MICo Recommendation Engine Increased GGR by 200% in the Section

In most iGaming products, the recommended games section is generated in one of two ways: either it’s a list of the most popular slots on the platform, or it’s a selection curated manually by the operator’s team.

A transparent robotic claw gripper holding a glass cube with a lime green logo surrounded by glass cubes

In most iGaming products, the recommended games section is generated in one of two ways: either it’s a list of the most popular slots on the platform, or it’s a selection curated manually by the operator’s team. Sometimes it’s a hybrid approach: some games are added manually, while others are selected algorithmically.

This approach is understandable and familiar. But it creates three key problems:

  1. All players see the same list, regardless of their preferences.
  2. Curated collections require constant manual updates, which is labor-intensive and does not scale well.
  3. A static list of games becomes the "default" option rather than a driver of growth.

As a result, the set of recommendations does not consistently help increase retention, LTV, and revenue.

Objective: To increase the operator's revenue and improve the user gaming experience through personalization

To achieve this, MICo (developers of AI and ML solutions for iGaming) integrated the MICo recommendation engine into the product of its client—a gaming operator. The ML model* analyzed each player’s behavior based on a variety of signals and generated personalized game selections.

‍Region:
South Asia

‍Audience:
250,000+ MAU

‍Point of entry:
The “Recommended Games” section, located in the operator’s lobby on the top level; this is one of the key navigation elements that receives a large number of views.
‍*ML (machine learning) — models that analyze data, identify patterns, and make decisions without manual intervention.

The effect was evaluated by comparing two operational scenarios:

  1. Manual curation: The list of recommended games is compiled by the operator team.
  2. MICo ML Recommendations: The composition and order of games within the same block are determined by an algorithm.

Importantly, the design and layout of the block remained unchanged. No new mechanics were added, and traffic levels remained the same. The only difference was in the logic behind matchmaking.

But to understand exactly what the differences between the two approaches were, it’s worth taking a closer look at how the MICo solution works.

The ML recommender generates a list of personalized recommendations on its own. Here's what happens:

  • It collects data. The player selects titles, clicks, returns to games, and changes the pace and style—the model analyzes over 200 behavioral parameters for each player.
  • It creates a pool of games. Based on the signals, several independent algorithms select relevant games.
  • Creates a personalized list. A selection is compiled that reflects the likelihood that the player will be interested in specific games.
  • Ranks with a focus on value. The list is reordered to align with the operator’s business objectives—maximizing GGR and ARPU.

Unlike manual curation, which relies on general statistics and past results, ML analyzes the behavior of a specific user and dynamically selects search results, eliminating the need to constantly manually update the list.

Within the first 28 days, the ML-recommendations scenario showed significant growth across key metrics

All metrics were calculated solely for the “Recommended Games” section; in other words, this represents the net effect of the change in the selection logic.

Behavioral metrics:

  • Conversion rate from views to clicks: +8 percentage points
  • Day-7 retention: +10 p.p.

Financial metrics:

  • Average deposit: +40%
  • GGR per user in this section: +200%
The results confirm that a recommendation section can be significantly more effective if the selection process is dynamic and based on players' actual behavior and preferences.

What does this mean for operators?

This case study illustrates a simple pattern: recommendations can be more than just a “convenient feature”—they can be a direct driver of revenue if they are adapted to the player’s behavior in real time.

Personalization acts as a real financial lever:

Sustainable growth without increasing your budget. You don’t spend your budget on marketing or hire additional staff—yet your metrics grow because players are getting a more relevant experience.

Reduced manual labor. There’s no need to constantly update lists or allocate resources to do so. The ML solution does this automatically based on real-time data.

Scalability. The more players and events there are, the more accurately the model works. Recommendations can be used everywhere: in the lobby, in search results, in the game list, and even in communications.

The more touchpoints there are, the more noticeable the business impact.

How to Repeat the Result

Test the ML recommender on your own data:

  • Duration: 2–4 weeks
  • Format: Launch a pilot and evaluate the results
  • Result: Measurable uplift and projected growth in metrics

Personalizing recommendations isn’t just a cosmetic improvement. It’s a sustainable growth channel that starts delivering results immediately after launch, without any additional marketing costs. The ML model replaces a static list with dynamic results that adapt to each player, and this has a tangible impact on revenue-related metrics.

Our products

A transparent robotic arm holding a clear glass plaque with the text API on a white background

Recommendation System.

Personalized ML recommendations for growing retention and revenue across gaming platforms

3D model of a human brain made of transparent glass with metallic elements at the base

Player Intelligence.

ML-powered solution for early identification and retention of high value players.

Ready to improve your product ?